Archive for the ‘Proposal’ Category

Finalized Proposal – scu.lpt

December 3, 2009

Scu.lpt is a project that uses the pottery metaphor as a method of interacting with visuals. Using natural gestures such as squeezing and pulling, user will be able to manipulate abstract shapes and patterns.

Scu.lpt  is experimental in nature, from the look and feel of the visuals, to the way the visuals interact with the movement of the users. Although it uses natural gestures as input method, the outcome of these gestures will have a little bit of randomness as to encourage exploration.

The theme of this project is exploring the connection between the physical world and the virtual world, how the computer inteprets human gestures into work of art. It attempts to stray away from the stereotype of human-computer method of interactions, offering a natural way to interact with digital art.

A (very) Brief Introduction to Physical Computing

November 4, 2009

Physical computing can be defined as building an interactive system by the use of hardware and software that facilitates conversation between the physical world and the virtual world. It’s a creative framework for understanding human being’s relationship to the digital world.

The process of transduction, or the conversion of one form of energy into another, enables human input to be turned to another form such as motion, animation, sound etc. It is used in a variety of applications, such art, scientific experiments, and product design.

Arduino: A Physical Computing Platform

The Arduino consists of three separate tools: The microcontroller, the language and compiler which create codes for the microcontroller, and a open source programming environment built in Java. Arduino’s goal is to ‘simplify the process of creating interactive applications by simplifying the programming language used to create instructions and by providing a powerful yet basic controller that can easily be used for many common programming tasks while still being robust enough to support more complex projects’.

The potential of the controller is enormous, enabling designers to create interactive environment that uses all kinds of sensors , robotics toys or  autonomous programs that communicate with one another.

arduino_extreme_480

Arduino microcontroller

Arduino_IDE_-_v0011_Alpha

Arduino IDE

Arduino in action:

Reference:

http://arduino.cc/

http://www.tigoe.net/pcomp/

Idea no. 4 – Doopong

November 2, 2009

doopong
1. iphone accelerometer to control paddle.

2. when the ball reaches the top of the screen, visuals will be projected onto the objects near the table.

3. when the ball returns, visuals will be generated on the table.

Doopong

Doopong is a project that intends to explore physical motion as a way of interacting with video projection, as a means to interpret physical spaces. It takes a classic concept (the pong game) and turns it into a new way of interacting with visuals. It can be considered as a video game/visual art hybrid, in which the action happens both on and off the screen.

The visual for the project will consist of doodles, abstract shapes, vector style graphics (reminiscence of 80′s video games), signifying the occupied state of mind that is usually associated with playing video games.

Reason for using projection mapping – making the real world an extension of the virtual world, not confined in a computer screen.

Inspiration for the project:

Project Proposal

October 28, 2009

Random Object Blender

blender

The Random Object Blender (ROB) is a unique way of developing idea, a physical version of the ‘unusual combination’ technique that i learned from creative studies class. The aim is to create a playful interaction method, enabling the user to have fun generating silly, wacky and outrageous objects.

The project uses the juxtaposition technique to create content, which is a powerful way to get attention and stimulate thinking. It can also be considered as a digital mashup, using pre-existing sources to create a new derivative work.

The aim is to raise issues on idea generation, intellectual property and copyright. Is originality important? What is considered original? By remaking the original, does the remake itself becomes original? Or should we focus on new and creative approach to pre-existing ideas?

The use of food blender metaphor as an interaction method correlates to the overall concept which is blending multiple ideas/concepts/objects into a single concept.

Influences:

http://www.masher.com/

http://www.mashme.info/

Nimasyen

nimasyen

Nimasyen is a real-time animation installation project which combines performing and digital arts. The main perception of animation is that it’s a very complex and time consuming process. The project main objectives is to turn that process into a fun and playful experience.

Animation in the context of movies or television shows is transmission-based in which the audience is unable to actively participate. The Nimasyen project on the other hand turns it into an interactive experience, using body motion as an input method that encourages the user to act creatively.

The idea is to create an engaging environment with a low learning curve so the audience can concentrate on interacting and having fun with it.

Influences:

http://originalhamsters.com/blog/page/2/

It’s Your Call.

itsyourcall

An installation/simulation project that puts the user into a terrorist bomber perspective, evoking the detached feeling of a genocidal mania. Issues that this installation is trying to raise:

Ownership control: Should the government limit the availability of gadgets, for fear that it could be used for evil intentions?

The dark side of technology: It seems that everyone is embracing the digitalization of every aspect of their lives, this installation aims to remind the user that technology could also work against them. Should people be cautious of technology?

Life is just a game:  Displaying the result of the attack in the form of infographics shows that even events as significant as death and destruction can be presented as scores or even achievement.

Influences:

http://www.introversion.co.uk/defcon/

Wired article on WarGames


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