Archive for December, 2009
Scu.lpt Introduction video
December 22, 2009Updates-Project Design
December 16, 2009Idea Development – Look and Feel
December 6, 2009Decode is a digital indentity application designed by Karsten Schmidt for the Decode exhibition. It has been released as an open-source code, allowing users to download the application and create their own version of it. Recorded work submitted by the user will be chosen and included in the digital gallery.
This application is probably the closest thing in terms of look and feel to what i envisioned in my project which is generative visuals with free-flowing movement and manipulation in 3d space.
Project Planning
December 6, 2009Download the Gantt Chart here.
Idea Development – Interface method
December 5, 2009Shown below is the basic setup for my project.
In this setup, an ultrasonic range sensor is used to detect the user’s hand distance from the bowl. A potentiometer is connected to the bowl that will enable the computer to receive rotation data when the bowl is rotated. Shown below are 2 projects that used the range sensor as method of interaction.
Research / Experiments No. 3
December 5, 2009Content Development – Papervision 3d Experiments.
I have been experimenting with Papervision 3d, an open source library that allows 3d objects to be rendered in Flash. Written in Actionscript 3.0, Papervision 3d enables you to create real-time, interactive 3d experiences. I am going to show you two experiments that i have done using papervision, for the content development part of my project.
Sphere Object
Similar to 3d modeling software such as Maya or 3d Max, Papervision comes with a set of ready made primitives. Primitives such as plane, sphere, cylinder, cone, cube, arrow and paperplane are available by default in Papervision. These are handy because u don’t have to create objects from scratch each time you want to model something.
In this video, a sphere object is added into the scene and is rotating around it’s own y-axis. Papervision 3d has an extra set of properties that enables objects to move and rotate in 3d space.
Sphere of Spheres
In this video, random sized spheres are placed on the vertex of a large sphere (which is not rendered on screen). The large sphere serves as a pivot point and holder for the smaller spheres, so when the larger spheres moves, the smaller spheres will follow automatically.
Mouse Interaction
A grid of planes is generated on the screen and camera angle can be moved by using the mouse. This is done by setting the camera’s initial position when the mouse is at the center of the stage, and changing the camera’s position when the mouse moves further away from the center.
For this experiment i used the mouse as input method, but this can be change to any other input devices such as keyboard, sliders or potentiometers similar to what i did in my previous experiments.
From this experiments i have figured out the basic components of my project which are:
a. generating multiple 3d objects using actionscript
b. controlling the objects and camera movement
Finalized Proposal – scu.lpt
December 3, 2009Scu.lpt is a project that uses the pottery metaphor as a method of interacting with visuals. Using natural gestures such as squeezing and pulling, user will be able to manipulate abstract shapes and patterns.
Scu.lptĀ is experimental in nature, from the look and feel of the visuals, to the way the visuals interact with the movement of the users. Although it uses natural gestures as input method, the outcome of these gestures will have a little bit of randomness as to encourage exploration.
The theme of this project is exploring the connection between the physical world and the virtual world, how the computer inteprets human gestures into work of art. It attempts to stray away from the stereotype of human-computer method of interactions, offering a natural way to interact with digital art.





Updates.
December 12, 2009In response to the comment given from the latest assessment, i would like to clarify on a few things.
Yes, it is true that i focused more on the technical side of my project, rather than developing the concept. But it is mainly because there is no deepĀ or thought provoking issues behind my project. It is more towards experimentation, creating something that is visually attractive and engaging (hopefully) based on my personal taste and experience. I did try to propose some ideas that is based on real world problems (please refer to my earlier posts), but it lacks honesty due to the fact these issues do not affect me as an artist (for now).
Honesty, i believe, is the essence of creating good artwork/design. I want to create something that connects to me on a personal level, rather than trying to tackle some issues that have no actual interest in, which will ultimately affects the quality of the work.
Anyway, enough ranting. Here are some drawings that i did, for the look and feel part of my project. No undos/redos, no pre-planning whatsoever. Just random doodling until i feel there is nothing that can be added or be substracted from it.
queen.
gg2
mukamuka.
mask.
laugh.
kerobot.
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